﻿using System;
using System.Runtime.Serialization;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Faust.Andrew.MTG.Player.Shared
{
    [DataContract]
    public class RefreshGameStateAction : Action
    {
        /// <summary>
        /// The full state of the game board
        /// </summary>
        [DataMember]
        public GameState GameState { get; set; }
    }
}
